I now present a project that I’ve been working on with two good friends, a new gaming podcast: Been There, Played That.
Brett Beasely, Ben Miller, and I discuss games we’ve loved and enjoyed, the missteps, the happy and sad memories, and our thoughts on the events and trends in the gaming industry. We’re all new to this medium and hope that you will follow us as we express our thoughts and explore ideas about medium we love so much.
In this episode we discuss the recently released Sonic Mania, what it could mean for the franchise as a whole, and we chat about how our personal relationships with the series, the high points and the low points.
There is a growing crowd of super heroes in comics, video games, and movies. Between the classic DC and Marvel heroes and the heroes of independent press comics like Dark Horse and Image comics, there’s a hero, anti-hero, or villain for everyone. Personally, I’ve never had any one favorite hero, but I’d always been partial to Spider-Man and Batman. However, a new hero fell into my sights after a trip to the library and the discovery of a video game that never really existed.
Continue reading “SSPA – The Shadow”
Every time Nintendo releases a new system I await the time when they bring out their old guard for new games. So far, the Switch has delivered on the much-anticipated new Zelda, and announced the new Mario. However, the franchise I am the most anxious to hear from every time is Metroid; a series of superb quality, which has often gone underutilized by Nintendo.
Continue reading “SSPA – Metroid”
Game consoles have had accessories in the past to enhance the experience of playing. Racing games have had special controllers designed like a car’s dashboard, such as the Arcade Racer Joystick for the Sega Saturn and the Hurricane Steering Wheel for PlayStation 3, space shooters and aerial dogfight games had joysticks made to feel more authentic, like the NES Quick Shot and the Saturn Mission Stick. To me, probably the most effective accessory is the light gun. It’s one of the oldest little toys, going back to the first game systems and even earlier.
Continue reading “Light Gun Round Up: NES Zapper”
Tim Burton’s Batman is one of my favorite superhero movies. True, it is Burton’s least stylized film, but it had a great atmosphere, fantastic score from Danny Elfman, and great acting from Michael Keaton and Jack Nicholson. It really kicked off modern superhero movies (for better or worse) in the 90s, and is a much-loved movie. The sequel on the other hand was a little more controversial.
Continue reading “SSPA – Batman Returns”
There was a strange period in the 90s where Hollywood was making film adaptations of TV shows from the 60s and 70s. It may just be that the 90s was a peak time of nostalgia for people who grew up watching them, but it was an unusual trend. There was The Fugitive and The Beverly Hillbillies in 1993 and Lost In Space and The Avengers in 1998. This trend continued into the early 2000s as well with movies like The Adventures of Rocky and Bullwinkle in 2000 and I Spy in 2002. Not many of these saw wide-spread success even with name recognition and a degree of nostalgia. But one film managed to become a franchise almost forty years after its original television run, 1996’s Mission: Impossible.
Continue reading “SSPA – Mission: Impossible”
At the turn of the century, the French based gaming company Ubisoft revitalized the Prince of Persia franchise with The Sands of Time. This action puzzle platformer is, to my mind, a shining example of bringing a 2D game to life in 3D. It changed a lot of the conventions from the previous games. The emphasis was put on more intricate parkour based platforming and there was no countdown timer. However it maintained the brutal sudden death gameplay, but balanced it out with the inclusion of the ability to turn back small amounts of time to undo your mistakes. That addition was so simple, but so perfect for this series that is helped make the game a classic.
Continue reading “SSPA – Prince of Persia 3D”