SSPA – Metroid

Every time Nintendo releases a new system I await the time when they bring out their old guard for new games. So far, the Switch has delivered on the much-anticipated new Zelda, and announced the new Mario. However, the franchise I am the most anxious to hear from every time is Metroid; a series of superb quality, which has often gone underutilized by Nintendo.

Continue reading “SSPA – Metroid”

Advertisements

Light Gun Round Up: NES Zapper

Game consoles have had accessories in the past to enhance the experience of playing. Racing games have had special controllers designed like a car’s dashboard, such as the Arcade Racer Joystick for the Sega Saturn and the Hurricane Steering Wheel for PlayStation 3, space shooters and aerial dogfight games had joysticks made to feel more authentic, like the NES Quick Shot and the Saturn Mission Stick. To me, probably the most effective accessory is the light gun. It’s one of the oldest little toys, going back to the first game systems and even earlier.

Continue reading “Light Gun Round Up: NES Zapper”

SSPA – Lode Runner 3D

A long time ago, there was an old apple computer in my house with some pre-loaded software on it. It had solitaire, a jigsaw puzzle program, and an old adventure game called Power Pete. But the program that stuck with me the most from that machine was Lode Runner: The Legend Returns. Lode Runner was a series of puzzle platformer games by Brøderbund, wherein you played as a man delving into a vast series of mines to find and/or steal gold. The Legend Returns was a sequel, in which you play as Jake Peril, searching through the subterranean caverns of the Earth to steal gold from the Mad Monks, in an effort to escape the dying planet. The game was colorful, challenging and creative. In addition to over one hundred single player and multiplayer levels, the game included a very diverse level editor that let you make your own crazy stages.

Continue reading “SSPA – Lode Runner 3D”

SSPA – Mischief Makers

The Nintendo 64 and the PlayStation give us some of the greatest games of all time. With systems capable of using full 3D, everyone wanted to take advantage of it. Nintendo managed to very smoothly transition some of their best franchises to 3D, with titles like Super Mario 64 and The Legend of Zelda: Ocarina of Time. Sony came in strong with brand new franchises, like Crash Bandicoot and Oddworld. 3D gaming was revolutionary, and the sixth console generation was in instrumental step in forming the groundwork for later great console games. But lost in the flood of 3D titles was the potential for advanced 2D gaming.

Continue reading “SSPA – Mischief Makers”