Almost every film version of Bram Stoker’s classic novel Dracula has deemed it necessary to change major elements of the plot. The original Universal film changed names, character motives, and omitted major events. The Hammer film Horror of Dracula remained closer to the book, but still changed major plot points and names. Some more recent pictures have deliberately set out to change things in order to keep the story fresh, such as Dracula 2000, in which the Count is really Judas Iscariot, cursed by god to live forever, or Dracula Untold, wherein Dracula is really Vlad Tepes, a Romanian nobleman who willingly took on the vampire curse to save his people.
I’ve often thought that the genre of videogames tailor made for expansive storytelling was the point and click adventure. In its heyday, adventure games were some of the most imaginative games around. They could take a player to very imaginative places and involve them in the progression of a story much more intimately than most action games. Games from Sierra and Lucas Arts could tell deep or shallow stories with superb writing in games like King’s Quest and Grim Fandango, Cyan Worlds produced the mind-bending settings of the Myst series, and Tell-Tale Games has used the medium to expand on the stories of popular franchises like The Walking Dead and Batman. These games have shown the versatility and expanded the story telling abilities of the genre through the years.
Movie licensed games can be handled in many different ways. Sometimes they can be really imaginative experiences that put the player into the midst of the film’s action. SunSoft’s adaptation of Batman (1989) on the NES is a good example of this, a fantastic action platformer set right at the climax of the film to let you feel the thrill of being a superhero. Other times they can be companion pieces to the film that expand on the characters and plot. Atari’s Enter the Matrix (2003) was an ambitious project that resolved key plot points of the second Matrix film to make the game a cannon part of the larger franchise. One of the stranger possibilities is when a developer doesn’t know what to do with a game and makes multiple versions across many platforms that retell the events of the film. Ocean Software developed four different video game adaptations of Sam Raimi’s Darkman (1991) across the NES, Gameboy, and several home computers, all of which offer slightly different retellings of the movie. Today’s game is an example of a company taking a different and rather lazy approach to a movie license.