Another Mission: Impossible movie has recently come and gone, and I have found myself lost once again in the magic of that hokey 60’s spy show. The adventures of the original Impossible Mission Force have been a delight to me for years. The tension of a disguise almost uncovered, the absurdity of the gadgets and techniques rolled out with every episode, and the satisfaction of seeing a miraculous and crazy plan work out in the end all build up to make a really goofy, but thoroughly enjoyable experience, although it is definitely not for everyone.
There was a strange period in the 90s where Hollywood was making film adaptations of TV shows from the 60s and 70s. It may just be that the 90s was a peak time of nostalgia for people who grew up watching them, but it was an unusual trend. There was The Fugitive and The Beverly Hillbillies in 1993 and Lost In Space and The Avengers in 1998. This trend continued into the early 2000s as well with movies like The Adventures of Rocky and Bullwinkle in 2000 and I Spy in 2002. Not many of these saw wide-spread success even with name recognition and a degree of nostalgia. But one film managed to become a franchise almost forty years after its original television run, 1996’s Mission: Impossible.
Author Michael Crichton often dabbled in other skills besides writing. He directed the sci-fi film Westworld in 1973, and later the period piece The Great Train Robbery in ’79. In the early 80’s, Crichton started to get interested in computer games. He taught himself basic, and after teaming up with a programmer and artist, set about designing an adventure game around his recently released jungle adventure novel Congo. Unfortunately for the project, Crichton did not realize that he had already sold the rights to the novel and could not base their game on it. After some hasty tweaks and alterations, Crichton and his team released Amazon. In essence it is the same story as Congo, but with a change of setting, some characters renamed, and set pieces altered.