This time we take a look at a third party light gun for the 16-bit era, the Konami Justifier. In the past, most peripherals for the 8-bit systems had little in the way of competition. Ideas like the Power Glove and LJN’s Rollin’ Rocker were major flops in their own right, so no one wanted to copy them, while others like the NES Power Pad had potential that was not fully realized until the home version of Dance Dance Revolution came around. On the whole though, most systems that had a light gun had just one designed in house. The NES had the Zapper, the Sega Master System had the Phaser, and later the Saturn had the Stunner. But when the Justifier came around things got a little complicated.
Game consoles have had accessories in the past to enhance the experience of playing. Racing games have had special controllers designed like a car’s dashboard, such as the Arcade Racer Joystick for the Sega Saturn and the Hurricane Steering Wheel for PlayStation 3, space shooters and aerial dogfight games had joysticks made to feel more authentic, like the NES Quick Shot and the Saturn Mission Stick. To me, probably the most effective accessory is the light gun. It’s one of the oldest little toys, going back to the first game systems and even earlier.