SSPA – Max Payne

The late nineties saw the coming of a particular brand of hyper stylized action. Directors like the Wachowskis and John Woo made films that presented sweeping, heavily choreographed, action set pieces that experimented with cinematography in new and interesting ways. Some of these movies, like The Matrix, became cultural touchstones, whose effects are still felt to this day, while others, like Face/Off, were too ridiculous to be ignored.

Gaming was also advancing at this time and the next generation of consoles was on the way. Sony’s Playstation 2, Microsoft’s XBox, and Nintendo’s Gamecube were all capable of cutting edge graphics, comparable to what PCs could do at the time. Many projects originally planned for the PS1 and N64 were moved to the new hardware, and a small Finnish company, Remedy Entertainment, reconfigured their upcoming third person shooter to take full advantage of the new hardware.

Continue reading “SSPA – Max Payne”

Advertisements