This time we take a look at a third party light gun for the 16-bit era, the Konami Justifier. In the past, most peripherals for the 8-bit systems had little in the way of competition. Ideas like the Power Glove and LJN’s Rollin’ Rocker were major flops in their own right, so no one wanted to copy them, while others like the NES Power Pad had potential that was not fully realized until the home version of Dance Dance Revolution came around. On the whole though, most systems that had a light gun had just one designed in house. The NES had the Zapper, the Sega Master System had the Phaser, and later the Saturn had the Stunner. But when the Justifier came around things got a little complicated.
Now that Kojima has left Konami, it is a time to fear for his flagship series, Metal Gear. Konami, showing a distinct lack of foresight, have announced a Metal Gear Solid 3 themed pachinko machine and a 4-player co-op zombie game called Metal Gear Survive. These ideas do not make me confident the series is in good hands. This made me think back to any other Metal Gear games that were handled without Kojima’s involvement. There was Metal Gear: Ghost Bable (2000) for the Gameboy color, however that game was still made by people who had worked with Kojima on previous games, and he did give his approval to the project. There were the turn based Metal Gear AC!D (2005) games, but those were produced by Kojima himself.