I now present a project that I’ve been working on with two good friends, a new gaming podcast: Been There, Played That.
Brett Beasely, Ben Miller, and I discuss games we’ve loved and enjoyed, the missteps, the happy and sad memories, and our thoughts on the events and trends in the gaming industry. We’re all new to this medium and hope that you will follow us as we express our thoughts and explore ideas about medium we love so much.
In this episode we discuss the recently released Sonic Mania, what it could mean for the franchise as a whole, and we chat about how our personal relationships with the series, the high points and the low points.
At the turn of the century, the French based gaming company Ubisoft revitalized the Prince of Persia franchise with The Sands of Time. This action puzzle platformer is, to my mind, a shining example of bringing a 2D game to life in 3D. It changed a lot of the conventions from the previous games. The emphasis was put on more intricate parkour based platforming and there was no countdown timer. However it maintained the brutal sudden death gameplay, but balanced it out with the inclusion of the ability to turn back small amounts of time to undo your mistakes. That addition was so simple, but so perfect for this series that is helped make the game a classic.
Continue reading “SSPA – Prince of Persia 3D”