Almost every film version of Bram Stoker’s classic novel Dracula has deemed it necessary to change major elements of the plot. The original Universal film changed names, character motives, and omitted major events. The Hammer film Horror of Dracula remained closer to the book, but still changed major plot points and names. Some more recent pictures have deliberately set out to change things in order to keep the story fresh, such as Dracula 2000, in which the Count is really Judas Iscariot, cursed by god to live forever, or Dracula Untold, wherein Dracula is really Vlad Tepes, a Romanian nobleman who willingly took on the vampire curse to save his people.
I’ve often thought that the genre of videogames tailor made for expansive storytelling was the point and click adventure. In its heyday, adventure games were some of the most imaginative games around. They could take a player to very imaginative places and involve them in the progression of a story much more intimately than most action games. Games from Sierra and Lucas Arts could tell deep or shallow stories with superb writing in games like King’s Quest and Grim Fandango, Cyan Worlds produced the mind-bending settings of the Myst series, and Tell-Tale Games has used the medium to expand on the stories of popular franchises like The Walking Dead and Batman. These games have shown the versatility and expanded the story telling abilities of the genre through the years.
Growing up I never saw very much of PC gaming. I was mainly exposed to consoles in those years, but whenever I visited a friend or relative I was always excited to see new games, no matter what they were on. One day I recall visiting an Uncle’s home and him showing my brother and I Prince of Persia on his computer. Although I did not remember the name and could barely even begin to figure how to play it, I was struck by the realistic movement of the characters. Years later, I rediscovered the game when its reboot, The Sands of Time, was released. I was totally in love with the game, and when I got a copy of the original on Gameboy, I played it until I memorized the whole thing. A few years later, after gaining access to a Super Nintendo, I found a version produced by Konami and was very impressed with the expansions made on the home console version. But one day, I was browsing a used game shop and came across a copy of Prince of Persia 2 on SNES. I had no idea there was a sequel, and bought it right then and there. However, I was grossly disappointed to find a strange, broken, mess of a game that was so bad I didn’t wonder that it was not remembered by fans. Rather upset, I returned the game and moved on to other things.