At the turn of the century, the French based gaming company Ubisoft revitalized the Prince of Persia franchise with The Sands of Time. This action puzzle platformer is, to my mind, a shining example of bringing a 2D game to life in 3D. It changed a lot of the conventions from the previous games. The emphasis was put on more intricate parkour based platforming and there was no countdown timer. However it maintained the brutal sudden death gameplay, but balanced it out with the inclusion of the ability to turn back small amounts of time to undo your mistakes. That addition was so simple, but so perfect for this series that is helped make the game a classic.
A long time ago, there was an old apple computer in my house with some pre-loaded software on it. It had solitaire, a jigsaw puzzle program, and an old adventure game called Power Pete. But the program that stuck with me the most from that machine was Lode Runner: The Legend Returns. Lode Runner was a series of puzzle platformer games by Brøderbund, wherein you played as a man delving into a vast series of mines to find and/or steal gold. The Legend Returns was a sequel, in which you play as Jake Peril, searching through the subterranean caverns of the Earth to steal gold from the Mad Monks, in an effort to escape the dying planet. The game was colorful, challenging and creative. In addition to over one hundred single player and multiplayer levels, the game included a very diverse level editor that let you make your own crazy stages.
Growing up I never saw very much of PC gaming. I was mainly exposed to consoles in those years, but whenever I visited a friend or relative I was always excited to see new games, no matter what they were on. One day I recall visiting an Uncle’s home and him showing my brother and I Prince of Persia on his computer. Although I did not remember the name and could barely even begin to figure how to play it, I was struck by the realistic movement of the characters. Years later, I rediscovered the game when its reboot, The Sands of Time, was released. I was totally in love with the game, and when I got a copy of the original on Gameboy, I played it until I memorized the whole thing. A few years later, after gaining access to a Super Nintendo, I found a version produced by Konami and was very impressed with the expansions made on the home console version. But one day, I was browsing a used game shop and came across a copy of Prince of Persia 2 on SNES. I had no idea there was a sequel, and bought it right then and there. However, I was grossly disappointed to find a strange, broken, mess of a game that was so bad I didn’t wonder that it was not remembered by fans. Rather upset, I returned the game and moved on to other things.