When I was young, I had never seen any of the classic Universal monster movies. I had only vague ideas of what creatures like Dracula and Frankenstein were about. They are so much a part of popular culture that by the time I heard of them they were so played out that they were very hard to take seriously, even for a child. When I was a teen I read Stoker’s Dracula and Shelley’s Frankenstein and found them to be very deep and subtle horror stories that have stood up very well over the years. With a newfound respect for these characters I was curious to see how they had been presented in other media, and after being seeped in Universal and Hammer films, I went to see how games had treated them. For Dracula it was simple. He had shown up in numerous games throughout the years, but is most well known as the main antagonist of the Castlevania series. It didn’t take much to find him, but Frankenstein’s monster was another story. Although there are some examples of his presence in games, it is usually as a lackey for Dracula in Castlevania.
Now that Kojima has left Konami, it is a time to fear for his flagship series, Metal Gear. Konami, showing a distinct lack of foresight, have announced a Metal Gear Solid 3 themed pachinko machine and a 4-player co-op zombie game called Metal Gear Survive. These ideas do not make me confident the series is in good hands. This made me think back to any other Metal Gear games that were handled without Kojima’s involvement. There was Metal Gear: Ghost Bable (2000) for the Gameboy color, however that game was still made by people who had worked with Kojima on previous games, and he did give his approval to the project. There were the turn based Metal Gear AC!D (2005) games, but those were produced by Kojima himself.